﻿capital = 854

oob = "SDF_1007"

set_research_slots = 3

set_technology = {
	horse_race = 1
	melee_weapons = 1
	melee_weapons1 = 1
	pre_gw_artillery = 1
	infantry_weapons = 1
	infantry_weapons1 = 1
	gw_artillery = 1
	tech_support = 1
	tech_recon = 1
	tech_engineers = 1
	basic_train = 1
	tech_trucks = 1
}
if = {
	limit = { has_dlc = "By Blood Alone" }
	set_technology = {
		aa_lmg = 1
		early_bombs = 1
		aircraft_construction = 1
		engines_1 = 1
		engines_2 = 1
		iw_small_airframe = 1
		iw_medium_airframe = 1
		basic_small_airframe = 1
		air_torpedoe_1 = 1
		bba_early_transport_plane = 1
	}

	create_equipment_variant = {
		name = "Early Fighter"
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			special_type_slot_7 = normally_aspirated_engine
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "Early Bomber"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			special_type_slot_7 = normally_aspirated_engine
			engine_type_slot = engine_1_3x
			fixed_auxiliary_weapon_slot_5 = lmg_defense_turret
		}
	}
	create_equipment_variant = {
		name = "Naval Bomber I" 
		type = small_plane_naval_bomber_airframe_1
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			special_type_slot_7 = normally_aspirated_engine
			engine_type_slot = engine_1_1x
			fixed_auxiliary_weapon_slot_6 = lmg_defense_turret
		}
	}
	create_equipment_variant = {
		name = "CV Naval Bomber I" 
		type = cv_small_plane_naval_bomber_airframe_1
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			special_type_slot_7 = normally_aspirated_engine
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}

	else = {
		set_technology = {
			early_fighter = 1
			early_bomber = 1
			naval_bomber1 = 1
			cv_naval_bomber1 = 1
			early_transport_plane = 1
		}
	}
}
set_technology = {
	basic_naval_mines = 1
	torpedo_gunboats = 1
	early_ship_hull_light = 1
	protected_cruisers = 1
	early_ship_hull_cruiser = 1
	pre_dreadnoughts = 1
	early_ship_hull_heavy = 1
	early_ship_hull_carrier = 1
	basic_battery = 1
	basic_light_battery = 1
	#basic_medium_battery = 1
	basic_heavy_battery = 1
	basic_torpedo = 1
	improved_ship_torpedo_launcher = 1
	sonar = 1
	smoke_generator = 1
	basic_depth_charges = 1
	basic_cruiser_armor_scheme = 1
	basic_heavy_armor_scheme = 1
	mtg_transport = 1
	basic_fire_control_system = 1
}
saddle_arabian_ships = yes
#set_naval_oob = "SDF_1007_naval"

if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
	}
	create_equipment_variant = {
		name = "Early Light Tank"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 1
			tank_nsb_armor_upgrade = 1
		}
		icon = "gfx/interface/technologies/gwtank.dds"
	}
}
actually_fix_weapon_techs = yes

set_country_flag = proper_science_base_unlocked

declare_war_on = {
	target = SDL
	type = civil_war
}
declare_war_on = {
	target = SDC
	type = civil_war
}
add_civil_war_target = SDL
add_civil_war_target = SDC

add_ideas = {
	proper_science_base
	outdated_industry
	limited_conscription
	partial_economic_mobilisation
}

set_convoys = 100

set_stability = 0.60
set_war_support = 0.80

set_popularities = {
	democratic = 0
	fascism = 100
	communism = 0
	neutrality = 0
}
set_politics = {
	ruling_party = fascism
	last_election = "1001.1.1"
	election_frequency = 48
	elections_allowed = no
}

recruit_character = SDF_grand_prince_faisal_ibn_saddle
recruit_character = SDF_muhaimid_bin_hamza
recruit_character = SDF_zahra_al_malik
recruit_character = SDF_yazid_al_hudhail

set_rule = {
	can_generate_female_aces = yes
	can_generate_female_unit_leaders  = yes
	can_generate_female_country_leaders = yes
}